SSST Subjects

Programming and Problem Solving I

Computer Science


Information Systems


Programme(s) where module is offered

  • BSc Computer Science with Electrical Engineering;
  • BSc Computer Science with Economics;
  • BSc Computer Science with Management;
  • BSc Computer Science with International Relations;
  • BSc Computer Science with Political Science;
  • BSc Information Systems with Electrical Engineering;
  • BSc Information Systems with Economics;
  • BSc Information Systems with Management;
  • BSc Information Systems with International Relations;
  • BSc Information Systems with Political Science;

Status (core, option, free choice)



FHEQ Level



Unit Value



Term taught



Pre-Requisite Modules or Qualifications



Module Code



Module coordinator

Željko Jurić


Applicable From



Educational Aims of the Module

  • The main aim of the module is to introduce the art of programming, as well as other means of using a computer to solve problems.
  • Lectures build upon this basis to provide basic programming knowledge in C++ programming language.
  • Laboratory work and programming assignments are an integral part of this module.

Module Outline/Syllabus

  • Basic structure of C++ programs. Variables and expressions. Input and output.
  • Control statements. Branches. Loops.
  • Functions. Parameter passing by value and by reference. Recursion.
  • Arrays and vectors. Multidimensional arrays.
  • Pointers and pointer-based strings.
  • Basic introduction to classes and objects.

Student Engagement Hours

Type Number per Term Duration Total Time
Lectures 30 2 hours 60 hours
Tutorials 15 2 hours 30 hours
Total Guided/Independent Learning Hours 110
Total Contact Hours 90
Total Engagement Hours 200

Assessment Method Summary

Type Number Required Duration / Length Weighting Timing / Submission Deadline
Final exam 1 180 minutes 50% End of semester
Mid-term exam 1 90 minutes 20% Mid-semester (8th week)
Project (group) 1 1,500 words 10% 14th week
Test 2 90 minutes 20% 5th and 13th week

Module Outcomes

Teaching and Learning Strategy:

  • Lectures and practical session in the lab
  • Lectures and tutorials are going to be delivered containing the material from the module outline
  • Regular presentation of solutions with peer feedback and discussion are encouraged both during lecture time and especially during lab time
  • Lectures, tutorials and practical session assignments
  • Lab exercises with tutor-lead support (PS:1-5)
  • Individual project assignment (PS:1-5)
  • Use of tests to test student subject knowledge (PS: 1-5)
  • Lab exercises with tutor-lead support (TS:2-4)
  • Individual project assignment(TS:1-4)

Assessment Strategy

  • Mid-term exam 
  • Final exam 
  • Test 
  • Project 

Key Texts and/or other learning materials

Set text

  • Y. Daniel Liang, (2013), “Introduction to Programming with C++”, 3 rd edition, Pearson Education

Supplementary Materials

  • Zak, D., (2015), An Introduction to Programming with C++, Cengage Learning
  • Elsevier, (2015), Science of Computer Programming, Open Archive [online], (Accessed 6 th June 2016).

Please note

This specification provides a concise summary of the main features of the module and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes full advantage of the learning opportunities that are provided.

More detailed information on the learning outcomes, content and teaching, learning and assessment methods of each module and programme can be found in the departmental or programme handbook.

The accuracy of the information contained in this document is reviewed annually by the University of Buckingham and may be checked by the Quality Assurance Agency.

Date of Production : Autumn 2016

Date approved by School Learning and Teaching Committee: 28th September 2016

Date approved by School Board of Study : 12th October 2016

Date approved by University Learning and Teaching Committee: 2nd November 2016

Date of Annual Review: December 2017


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