SSST Subjects

Human Computer Interaction


Programme(s) where module is offered

  • BSc Computer Science with Electrical Engineering;
  • BSc Computer Science with Economics;
  • BSc Computer Science with Management;
  • BSc Computer Science with International Relations;
  • BSc Computer Science with Political Science;

Status (core, option, free choice)



FHEQ Level



Unit Value



Term taught



Pre-Requisite Modules or Qualifications



Module Code



Module coordinator

Dr. Belma Ramić-Brkić


Applicable From



Educational Aims of the Module

  • This module aims to introduce students to the fundamental concepts and principles of human-computer interaction (HCI).
  • HCI is an interdisciplinary field that integrates theories and methodologies from computer science, cognitive psychology, design, and other areas.
  • In particular, it ensures students gain knowledge of all key features and techniques essential for the design process and how these are applied to different types of systems, users and contexts.
  • Students will carry out an individual project practically demonstrating knowledge of the theoretical underpinnings of understanding requirements, designing and evaluating interactive products, services and experiences.

Module Outline/Syllabus

  • Introduction - Essentials of designing interactive systems, Principles of human-centred interactive design, Usability, User experience .
  • The process of interaction design - Techniques for designing interactive systems; Understanding requirements, Task analysis, Design, Prototyping and Evaluation. Visual interface design and Multimodal interface design.
  • Contexts for designing interactive systems - Designing websites, Social media, Collaborative environments, Agents and avatars, Ubiquitous computing, Mobile computing, Wearable computing.

Student Engagement Hours

Type Number per Term Duration Total Time
Lectures 30 2 hours 60 hours
Laboratory sessions 15 2 hours 30 hours
Total Guided/Independent Learning Hours 110
Total Contact Hours 90
Total Engagement Hours 200

Assessment Method Summary

Type Number Required Duration / Length Weighting Timing / Submission Deadline
Final exam 1 180 minutes 50% End of semester
Mid-term exam 1 90 minutes 15% Mid-semester
Project (individual) 1 3000 words 35% - A#1 (10%), A#2 (15%), A#3 (10%) A#1 Week 4, A#2 Week 9/10, A#3 Week 14

Module Outcomes

Intended Learning Outcomes:

  • General awareness and understanding of the essentials of human computer interaction and designing interactive systems
  • Understanding of the principles and key features of the design process and how these are applied to different types of systems, users and contexts
  • Understanding of all the main techniques for understanding requirements, designing and evaluating interactive products, services and experiences
  • Practical implementation of a design project based on the application of theoretical concepts outlined in 1-3

Teaching and Learning Strategy:

  • Lectures on core material (ILO: 1-4)
  • Lab exercises with relevant practice problems and use of software tools (ILO: 1-4)
  • Individual project assignments to integrate theoretical concepts with practical skills (ILO: 1-4)
  • Video lectures, quizzes and additional resources from the Human Computer Interaction module running on (ILO: 1-4)
  • Independent study (self-study engagement) based on recommended additional resources, case studies, videos, articles etc. (ILO: 1-3)

Assessment Strategy:

  • Mid-term exam (ILO: 1-2)
  • Final exam (ILO: 1-4)
  • Project (ILO:1-4)

Practical Skills:

  • Ability to practically execute all the necessary steps involved in the design of an interactive product
  • Design and practical execution of techniques for understanding requirements and evaluation
  • Mastery of two software prototyping tools
  • Designing and conducting observation(s), interview(s) and surveys

Teaching and Learning Strategy:

  • Laboratory sessions with tutor-lead support (PS: 1-4)
  • Project (PS: 1-4)

Assessment Strategy:

  • Mid-term exam (PS:1, 2)
  • Final exams (PS: 1,2)
  • Project (PS: 1-4)

Transferable Skills:

  • Abstract thinking and design of interactive systems
  • Communication skills: present technical solutions in both written and verbal formats
  • Ability to design and carry out a practical individual project
  • Presentation skills
  • Ability to blend multiple sources of information (participation in a Massive Online Open Module)

Teaching and Learning Strategy:

  • Laboratory sessions (TS: 1-5)
  • Project (TS: 1-5)

Assessment Strategy:

  • Project (TS: 1-5)
  • Mid-term exam (TS:4)

Key Texts and/or other learning materials

Set text

  • Benyon, D.,(2013), Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design, 3rd Edition, Centre for interaction Design, Edinburgh Napier University

Supplementary Materials

Please note

This specification provides a concise summary of the main features of the module and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes full advantage of the learning opportunities that are provided.

More detailed information on the learning outcomes, content and teaching, learning and assessment methods of each module and programme can be found in the departmental or programme handbook.

The accuracy of the information contained in this document is reviewed annually by the University of Buckingham and may be checked by the Quality Assurance Agency.

Date of Production : Autumn 2016

Date approved by School Learning and Teaching Committee: 28th September 2016

Date approved by School Board of Study : 12th October 2016

Date approved by University Learning and Teaching Committee: 2nd November 2016

Date of Annual Review: December 2017


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